Gaming

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Games New Releases: Jan 10 2016

Written by Artemis. Posted in Gaming

NEW RELEASES:

WEEK OF JANUARY 10TH, 2016

 

I’m up again on new releases after getting to skip December since nothing actually came out the week it was my turn. This week we have a bunch of new titles dropping on my birthday although the one I’m most excited for I’ll have to wait a few more days for. Psyched to see 2016 starting off with three adventure games!

World Closure Announcement

Written by Gabrielle. Posted in Gaming

As of today the following worlds are no longer allowing character creation and will be closed to play at the beginning of 2016. Characters on all of these worlds will be saved and will be available to transfer to a remaining world for free, indefinitely.

LOTRO: Riddermark Closing

Written by Artemis. Posted in Gaming

The Closing of Our Server and the Split of EU and NA

 

By Frelorn

Greetings Citizens of Middle-Earth!

We are finally ready to reveal the details on the new World Transfer process, the consolidation of LOTRO's worlds, and their movement to a brand new data center. We appreciate your patience as we have worked to make the new transfer process as well-rounded, simple, and effortless as possible. The first part of this article will discuss our timeline and the second part will go over the details of the new transfer features themselves. So grab a goblet of Elvish Wine and kick back, because this will be a long one.

THE MISGUIDED QUEST FOR MMO STICKINESS

Written by Artemis. Posted in Gaming

THE MISGUIDED QUEST FOR MMO STICKINESS

Soapbox-header

This guest Soapbox was commissioned through Massively Overpowered’s Kickstarter campaign and is authored by Tyler F.M. Edwards, who blogs at www.superior-realities.com. The opinions here represent the views of our guest author and not necessarily Massively OP itself. Enjoy!

The concept of “stickiness” is always a hot topic in the MMO community — stickiness being the sum of those game qualities that ensure player retention and keep people coming back. Fans and journalists talk about it often, and I don’t doubt that MMO developers devote an enormous amount of time and money to making their games sufficiently sticky.

But this obsession with stickiness can do more harm than good, and when developers focus on retention, they risk losing sight of what really matters: making games that are fun to play.